I'm looking for ideas!
I'm giving a talk on "The Physics of Gaming" at a small convention this weekend (run by our college anime/gaming club). My plan is to first talk about "good physics" (games where some aspect(s) of physics are done well and important), then about "bad physics" (games where some aspect of physics is horribly inaccurate), and finally about how gamers wind up thinking like scientists (based largely on "Scientific Habits of Mind in Virtual Worlds" by Steinkuehler and Duncan).
What I'd really like would be some neat, current examples of "good" and "bad", and ideally YouTube videos to illustrate them. I've got some ideas already, but any suggestions would be welcome. Thoughts, all you gamers out there?
I'm giving a talk on "The Physics of Gaming" at a small convention this weekend (run by our college anime/gaming club). My plan is to first talk about "good physics" (games where some aspect(s) of physics are done well and important), then about "bad physics" (games where some aspect of physics is horribly inaccurate), and finally about how gamers wind up thinking like scientists (based largely on "Scientific Habits of Mind in Virtual Worlds" by Steinkuehler and Duncan).
What I'd really like would be some neat, current examples of "good" and "bad", and ideally YouTube videos to illustrate them. I've got some ideas already, but any suggestions would be welcome. Thoughts, all you gamers out there?
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A free game I can think of with this property is Resonance from the Global Game Jam 2010. This type of physics is about the simplest there is to code, but is very annoying to play, much more so than Super Mario Bros. style games. Resonance does allow you to do in-air reversals, but otherwise is much like Braid in that you stop moving the moment you stop pushing on the key. This entire game was designed and coded in 48 hours or less.
--Beth