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Sunday, November 1st, 2009 08:21 pm

A month or two ago, Kim and I started playing Rock Band; it's a lot of fun. I've mostly been playing drums, in part because I've always been a little interested and in part on the theory that the skills there could transfer reasonably well to the real instrument. Better than the guitar, anyway!

I began to wonder if someone would eventually create "Orchestra Hero" so I could indulge my love of classical music, too. Kim and I spotted some significant difficulties, like:

  • Shorter songs are good for game play, so rock works well but classical less so. Playing through a single piece (or even a single movement) could take up a whole game session. And how obnoxious would it be when the clarinetist "fails out" ten bars before the end of Beethoven's 9th?
  • Rock band requires just three or four controllers for a standard rock setup, while to field an orchestra you'd need at least a dozen. Sure, not everyone would need to buy every controller, but it still fragments the market for those items. (And if you did get a dozen friends together to play, how would you show all the parts on the TV screen?)
  • While a lot of people might end up enjoying Orchestra Hero, many fewer would think they'd enjoy it: the market just isn't there. (Related is the point that one fun thing about Rock Band/Guitar Hero is getting to play songs you already know. Fewer people know a wide range of orchestral music.)

By the end of that conversation, I felt disappointed to realize that Orchestra Hero probably wouldn't ever happen, but I moved on.

So it was a bit of a surprise to see an article on the NY Times website today entitled "Orchestra Hero". The article isn't actually all that great (the author spends half his time talking about his composing, which has pretty much zilch to do with the topic), and it doesn't really touch on any of those difficulties or suggest ways to overcome them, but it's still neat to see other people considering the idea.

It's made me start wondering if something like this could actually work. There are lots of classical CDs with titles like "20 Romantic Classics" or "Bach's Greatest Hits" that pick out short, well-known pieces, so maybe length isn't such a big concern if you're willing to give up playing full symphonies. You could reduce the number of controllers by combining similar instruments (e.g. one controller design might work as a clarinet, oboe, and even flute). Maybe someone will eventually create Orchestra Hero after all.

Monday, November 2nd, 2009 02:46 pm (UTC)
I've always thought a full keyboard guitar-hero-like game would be very fun and quite educational - and the skills developed there would transfer incredibly well to the real instrument. Might be a fun way to get kids to learn piano.

No discussion of potential future or upcoming Guitar Hero / Rock Band title would be complete without this: http://www.youtube.com/watch?v=QlqLLZQLNiA
Monday, November 2nd, 2009 11:18 pm (UTC)
Hi! I didn't realize you had an account here, but now that I do, welcome to the privileged fellowship of Those Who Can Read My Private Entries. :) (They're not that interesting, really.)

I think you're right that the gameplay and reward system of Rock Band/Guitar Hero could add an extra form of motivation for kids learning piano (or adults, for that matter). I'd worry that a full-size controller would cost as much as a complete electric piano, though... but that leads to another thought: maybe someone could write a "Piano Virtuoso" game that used the output of any standard electric piano as the input for the game. That way, you could buy a real instrument (since the point was to really learn to play). The note display on screen could actually be sheet music (maybe with color coding for different keys to help guide the eye just like in Rock Band, and possibly even with a visual representation of note lengths in addition to the usual notation). You could even do the usual sorts of difficulty level gradations (with the full song playing as the output audio even when you're just playing a simplified version on only one hand).

Get on it!
Thursday, November 5th, 2009 07:23 am (UTC)
If you're prototyping (or doing a game for a very limited audience), then connecting up actual MIDI controllers is a reasonable choice.

Then deal with the many-players display problem by using multiple screens (possibly on multiple computers), and it winds up networkable.

That's pretty much just a different way to practice music together. Does that ruin the fun?
Thursday, November 5th, 2009 03:55 pm (UTC)
I guess using MIDI would limit the audience, but I don't know how to improve on that. I'm not convinced that any sort of "simplified" piano would feel reasonable in a game. So either "Piano Virtuoso" isn't feasible, or it needs to be done with a full keyboard. And once you're to that point, why not just let people use any keyboard they'd like? (I assume there are some pretty cheap basic keyboards out there; you could even offer a game-branded version.)

The one advantage this might have over just practicing music would be that you could decouple the audio output from the actual keys being pressed. That way, you could still hear the full glory of Brahms' Piano Concerto #2 even though your fingers are just plucking out the basic melody on one hand. (And if you miss a simple note, the full piano music falters until you get back on track.) I know it's a lot more fun playing drums in Rock Band when I get to hear the full drum part as part of the music than if I had to listen to the simplified rhythms I'm actually producing. And it's pretty neat to realize that every step up I go in difficulty brings me closer to doing the real thing myself.
Monday, November 2nd, 2009 11:19 pm (UTC)
Oh, and as for that video, it's okay, but I think it needs a bit more of, well, something. Not sure what, just more... something. Much more something.